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In The Loop Primary Edition

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ISSUE 58

Leading Schools in the UK Recognised for Commitment to Pupil Wellbeing 

The Youth Sport Trust has awarded the first Well School accreditations, marking a significant shift in how school effectiveness can be recognised and evaluated in the UK. The new framework enables leaders to evidence wellbeing as a strategic priority through external validation, rather than treating it as a supportive but largely unmeasured aspect of school culture.

The Well School accreditation provides a structured framework allowing schools to evaluate and evidence wellbeing practice with the same rigour applied to academic outcomes and safeguarding provision. The framework aims to be straightforward and realistic to implement within existing structures, without adding extra workload. Through external peer review and a clear rating system, the accreditation supports leaders to demonstrate impact to parents and governors, track progress and embed accountability for wellbeing across whole-school strategy.

In the first 3 months since its launch, over 40 schools have applied for their Well Schools Accreditation, with six schools and a four-school multi-academy trust already peer reviewed and awarded.

Moving wellbeing from intention to sustained action

The fore core areas for measurement in the Well School Accreditation are:

  • Well Culture: Culture of belonging with health and wellbeing at the heart of the school.
  • Lead Well: Staff and pupils are empowered to shape and lead their school’s wellbeing approach
  • Move Well: Every pupil is physically and mentally prepared for learning and life
  • Live Well: Every pupil has opportunities and skills to thrive in school and beyond

Find out more about the Well School movement and accreditation here. 

*New Event* - PSSP Year 3 & 4 Hockey Festival

Monday 30th March 2026 - Year 3 & 4 Hockey Festival 1.30-3.30pm

Intent – why?

  • Build confidence to engage in physical activity and try new sports and physical activities
  • Develop sport/event specific skills and understanding
  • Develop transferable physical skills and tactical awareness

Intent – who?

  • Festival Years 3 & 4
  • Hidden child
  • Low confidence
  • Disengaged pupils

Schools can bring up to 10 pupils from their school in Years 3 and 4 who are interested in learning some new hockey skills.  No experience of hockey is necessary.

Plymouth SSP - PSSP Year 3 & 4 Hockey Festival (Primary Events)

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Plymouth Primary Schools Hockey Festival 2026! 

We're back for another year in 2026 and hoping to bring you more than ever before!

Confirmed date: June 4th, with June 5th as a weather backup

Approximate Timings: 9:30am-4:00pm

I am now back running a full schools programme and will have room to deliver school hockey clubs/ lessons in your school on a first come, first served basis so if you have any interest in this, please register your interest in the event and I will be sending updates!

We will also be looking to run mini localised 'festivals' depending on interest in the build up to this years' main event!

If you have any questions please contact ash.plymouthlionshockeyclub@gmail.com

BOOK HERE

How Chaos Agents Build Transferable Skills 

In Physical Education, we often spend so much time trying to make games "fair" and "balanced" that we accidentally strip away the opportunity for students to practice the messy interpersonal skills required in the real world. By introducing a “Chaos Agent”, you are introducing intentional friction to force the other students to navigate unfairness, ambiguity and sudden shifts in power.

The learning doesn't happen during the chaos, it happens during the reflection after the chaos. Here is how it targets those "soft" skills:

  • Resilience: Students learn to maintain performance and emotional control when the "rules" suddenly disadvantage them. It moves them from "That’s not fair!" to "Okay, how do we handle this?" 
  • Conflict Resolution: When a Chaos Agent makes a controversial call or changes a rule mid-play, the group must decide how to address it without the teacher intervening. 
  • Negotiation: If a Chaos Agent has the power to "veto" a goal, the team might have to negotiate with them or change their strategy to make the goal "undeniable."
  • Adaptability: It forces a shift from a fixed game plan to a dynamic one.

Real-World Examples of Chaos Agents

A Chaos Agent is usually a student (or a small group) with a specific brief to intervene in the flow of the game.

Role Name

The "Chaos" Instruction

Skill Targeted

The Rogue Ref

Can change a decision at any time, even if it's clearly wrong.

Emotional regulation and respectful advocacy.

The Mercenary

Can switch teams whenever they hear a specific whistle or keyword.

Rapid re-communication and tactical adjustment.

The Saboteur

Secretly told to "lose" for their team or play poorly.

Identifying internal team issues and leadership/encouragement regardless of the score.

The Rule-Maker

Every 2 minutes, they can add one "illegal" constraint (e.g., "No running for 30 seconds").

Creative problem solving under pressure.

"Super Power" Examples for Invasion Games

While Chaos Agents focus on social friction, "Super Powers" focus on mechanic shifts. These are great for highlighting specific tactical concepts.

1. The Time Weaver (Freeze/Slow Mo)

  • Power: Can shout "FREEZE" once per game. Everyone stops for 10 seconds except the Weaver’s team, who can reposition (but not touch the ball).
  • Learning: Teaches off-the-ball movement and spatial awareness.

2. The Ghost (Invisibility)

  • Power: This player cannot be tagged or tackled. They can move anywhere, but they cannot score.
  • Learning: Teaches teams how to use a "decoy" to pull defenders out of position.

3. The Multiplier (Double Points)

  • Power: Any goal involving this player (as the passer or scorer) is worth double.
  • Learning: Encourages the team to protect a "High-Value Asset" and forces the defense to prioritize specific marks.

4. The Architect (Boundary Shift)

  • Power: Can move the goalposts or change the shape of the "scoring zone" mid-game.
  • Learning: Forces the team to recognise how geometry and spacing affect scoring opportunities.

The Secret Sauce: The "Tactical Timeout"

To make this work for transferable skills, you should use the "Freeze-Reflect-Restart" method.

If you see a team getting frustrated by a Chaos Agent, blow the whistle and ask:

  1. "What just happened to your plan?"
  2. "How did the communication in the group change the moment the 'Rogue Ref' made that bad call?"
  3. "What is one way we can negotiate a better outcome in the next 5 minutes?"

Pro-Tip: Don't tell the whole class who the Chaos Agent is. Tell the Agent their role in secret. This forces the group to diagnose the problem before they can solve it.

Enhancing the PE Experience for Muslim Girls 

For many students, the school environment is their first entry point into sport.

However, currently only 40% of Muslim girls say they feel comfortable participating in physical activity.

That's why, in partnership with Nike, Youth Sport Trust and Muslim Sports Foundation, we have developed a suite of online resources that offer simple, actionable steps to help teachers and coaches build more inclusive environments for Muslim Girls.

Free Resources for Educators 👇

• Educational Toolkit: Designed for use within school settings.

• Online e-learning Training Module: To support staff professional development.

• Top Tips Guide: Practical advice on kit, scheduling, and delivery.

GFIS Muslim Girls Toolkit by Marked... - Flipsnack

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26 Feb 2026
Y5 & Y6 Indoor Athletics Final Results 2026
Tuesday 24th February – We held the Y5/6 Indoor Athletics Finals at Marjons. Six primary schools out of 8 were able to attend and, WOW, there were some very close races. Well done to all the children who took part, we hope everyone had a great time. 
Read more
Primary Inclusion Football
10:30am – 12:30pm
04
March